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Character design, portraits and character illustrations.

The conceptualization and creation of characters in pre-production according to the theme, story and style of the product is essential for the good development of the film, series or game that is being created. A good character design not only helps tell stories and impact those who watch or play, but, much earlier, it also avoids many problems at other stages during production.

In addition, developing illustrations and key moments with these characters is very useful for guiding production or connecting the product with the public.

You can see some examples of this below.

SIGUR & EASTER CHARACTER

A mixture of future and past fantasy in a character and a cyberpunk bunny for Easter.

ARMAGEDDON TEAM

A group of hunters of infernal beings in a fantastic post-apocalyptic universe.

POPPER

POPPER And Team Studies

TECH TRASH

Tech Trash is an animated series project I’m working on. Here is the development of some characters.

TWELVE, NEON, PEDRO, Bear, Gina and Jane

Some character design for a game

I worked at a german game studio doing, among other things, these character designs

One of the robots design

SOME Iteration

A more playful character

This one was developed to interact with the player on the UI.

tHREE aVATARS

NEURAL DIVE

This is a film project that takes place in the same universe as Tech Trash, but deals with a different theme.

JULIA HEAD ITERATION

OLD VERSION of JULIA’s HEAD turnaround

OTHER characters

Here the characters are posing as in the final pieces.

A Vampire, A Sorceress, a Milk box and a Seraphim and some illustrations

SKATEBOARD BOY

I created this character to test some animations I wanted to do at the time

The turnaround

FOLLOW ME

2D ART and animation STUDIO