Character design, portraits and character illustrations.
The conceptualization and creation of characters in pre-production according to the theme, story and style of the product is essential for the good development of the film, series or game that is being created. A good character design not only helps tell stories and impact those who watch or play, but, much earlier, it also avoids many problems at other stages during production.
In addition, developing illustrations and key moments with these characters is very useful for guiding production or connecting the product with the public.
You can see some examples of this below.
SIGUR & EASTER CHARACTER
A mixture of future and past fantasy in a character and a cyberpunk bunny for Easter.
ARMAGEDDON TEAM
A group of hunters of infernal beings in a fantastic post-apocalyptic universe.
POPPER
POPPER And Team Studies
TECH TRASH
Tech Trash is an animated series project I’m working on. Here is the development of some characters.
TWELVE, NEON, PEDRO, Bear, Gina and Jane
Some character design for a game
I worked at a german game studio doing, among other things, these character designs
One of the robots design
SOME Iteration
A more playful character
This one was developed to interact with the player on the UI.
tHREE aVATARS
NEURAL DIVE
This is a film project that takes place in the same universe as Tech Trash, but deals with a different theme.
JULIA HEAD ITERATION
OLD VERSION of JULIA’s HEAD turnaround
OTHER characters
Here the characters are posing as in the final pieces.
A Vampire, A Sorceress, a Milk box and a Seraphim and some illustrations
SKATEBOARD BOY
I created this character to test some animations I wanted to do at the time
The turnaround
FOLLOW ME
2D ART and animation STUDIO