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Environment design, concept art, and background painting

Environment Design is fundamental to how you tell a story. It defines the mood, establishes a relationship with the characters and the plot, structures compositions in scene layouts, in short, it consists of blocks that build the visual language.

This step guides the creation of the backgrounds and is what makes the project communicate its story well, delivering consistency and narrative coherence.

HALLOWEEN CEMETERY

A background I developed for a Halloween campaign.

Game pitch

A concept I made a while ago for Tendril Studio for a game pitch to Ubisoft.

TECH TRASH

A concept art showing a scene from the first episode of my animated series project.

WAKE UP CARLO

I made these in pre-production for a Netflix animated series, called “Wake Up Carlo” when I worked at Copa Studio.

Favela Staircase

Favela Alley

Other Locations

NEURAL DIVE

Concept art for a feature-length animation project of mine.

Location: Viaduct

Process and Glitch FX

Two Movie scenes

Based on imaginary scenes.

An Environment DESIGN FOR A GAME

I worked at a german game studio doing, among other things, concept art.

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2D ART STUDIO