Environment design, concept art, and background painting
Environment Design is fundamental to how you tell a story. It defines the mood, establishes a relationship with the characters and the plot, structures compositions in scene layouts, in short, it consists of blocks that build the visual language.
This step guides the creation of the backgrounds and is what makes the project communicate its story well, delivering consistency and narrative coherence.
A concept I made a while ago for Tendril Studio for a game pitch to Ubisoft.
A background I developed for a Halloween campaign.
A concept art showing a scene from the first episode of my animated series project.
WAKE UP CARLO
I made these in pre-production for a Netflix animated series, called “Wake Up Carlo” when I worked at Copa Studio.
Concept art for a feature-length animation project of mine.
Process and Glitch FX
Two Movie scenes
Based on imaginary scenes.
An Environment DESIGN FOR A GAME
I worked at a german game studio doing, among other things, concept art.
2D ART STUDIO